Progression system
Bills Must Be Paid Perks: How to Pick the Right Card
The three-choice mechanic, the known perk cards, and a decision rule for every situation.
Quick answer
Perks: pick the one that fixes the current bottleneck — income early, damage later
Every paid bill deals you a choose-one-of-three perk card (VERIFIED screenshots). Known cards include Deep Freeze (chance to freeze all piggies for 2.5s, chance builds per swing), Recovery Smash (+1 stamina per smash), and Interest Rate (earn 5% of savings as bonus coins each run). Perks compound across the cycle — so the rule is simple: not enough money → income; stamina ends too soon → stamina; piggies take too long → damage.
Perk reference
Known perk cards and what they do
| Perk | Effect | Best when |
|---|---|---|
| Deep Freeze | Chance to freeze all piggies for 2.5s (chance builds per swing) | Desks too crowded to clear |
| Recovery Smash | +1 stamina per smash | Runs ending with targets alive |
| Interest Rate | 5% of savings as bonus coins each run | Income lags behind the next bill |
| Money-generation cards | Practical income increases (family, per the wiki tier list) | Bills outgrow normal runs |
| Luck cards | Better loot / rare coin odds | Long runs with many kills |
Card names and effects are VERIFIED from official screenshots; the tier ranking follows the community wiki's S/A/B/C structure (COMMUNITY).
Decision rule
How to choose between three options
| Current failure point | Pick |
|---|---|
| Not enough money before the deadline | Money generation first, luck second |
| Stamina ends too soon | Stamina efficiency (Recovery Smash line) |
| Piggies take too many hits | Damage (Deep Freeze line) — freeze buys clean hits |
| Everything is fine | Long-term scaling: interest / luck |
Take stamina and income scaling over one-off effects (COMMUNITY consensus). A perk that looks powerful but does not solve the current limit is a wasted pick.
FAQ
Perk FAQ
Q: When do I get a perk?
A: After each completed bill payment — the game deals three random cards and you choose one (VERIFIED).
Q: Do perks last forever?
A: They compound for the rest of the current cycle; bankruptcy resets them. Permanent power comes from rings/bracelets via Legacy Points.
Q: Is Deep Freeze always good?
A: It is strong on crowded desks but wasted when you already clear the desk — the freeze chance builds per swing, so it pays off in long runs.
Q: Should I ever skip a perk?
A: You cannot skip — you pick one of three. The skill is identifying which of the three fixes the current bottleneck.
Official / original destinations
Media evidence
Local images are either official Steam promotional assets or clearly labelled archive cards rendered from frozen official page reads. Public reuse rights are not yet verified.


Evidence boundary
What supports this page
Reviewed 2026-08-11. Time-sensitive facts may have changed. Each source line states exactly what it supports.
Supports: the game definition, stamina-and-bills loop, developer, feature list, achievement total, release field, review snapshot, and captured price.
↗Rike Games pageDeveloperSupports: the developer description, demo label, and browser entry.
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